Tag Archives: virtual worlds

Telstra: We pulled out of Second Life to follow our customers – mUmBRELLA

Despite having withdrawn from Second Life, Ganschow argued that brands need to plan that any social media presence is long term, rather than just for the duration of a campaign. Last year also saw Telstra close its Now We Are Talking blog at short notice. However, Ganschow said that Telstra will now stick with any social media iniattives it launches.

She said: “It’s a courtship, not a speed date. It’s like having a great party and inviting your friends and come midnight kicking them out.

“Having learned what we now know, we will keep every new launch live and active.

“We get bored long before our customers have even woken up and worked out what our message is.”

Meanwhile Nielsen’s director of analytics Mark Higginson warned agencies against raising client expectations about what social media can deliver. He said: “If you set up the expectation that buzz will equate to sales, clients will go away inappropriately optimistic. We need to keep the lid on over inflation of hype. Otherwise we’ll be in the same space we were where everyone wanted a viral video.”

And, Nick Love, executive director of business development at Fox Interactive Media conceded that the company’s MySpace had lost its way. He said: “In the bad old days of MySpace, we grew into silos and failed to innovate and as a result we are where we are today.”

He predicted: “In two years time we will be talking about how MySpace has become an integral part of the entertainment space.”

read more via Telstra: We pulled out of Second Life to follow our customers – mUmBRELLA.

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Virtual Events and Virtual Meetings Conference

Virtual Edge Summit 2010
the Summit on Virtual Events, Meetings & Communities
February 22-23 Santa Clara, California

Attend for FREE Real or Virtual and hear speaker from…

Speakers onstage from these companies...

Today’s uncertain economy is forcing companies to cut travel, and downsize or cancel important meetings and annual events. Yet, companies still need to stay in touch with loyal clients, reach new prospects and collaborate internally. More and more firms are discovering ‘Virtual Environments’ can provide an answer to the new economics of business communications.

Virtual Edge Summit 2010 is your

Roadmap to Success in Virtual Environments

Why: Virtual Edge Summit 2010 is the only event that focuses exclusively on providing education, training and solutions for planning and producing virtual events, meetings and communities. Over 2 days, dozens of experts will share their expertise with you, and be available for one-on-ones.

Who: Virtual Edge Summit 2010 is designed for all virtual marketing and meeting professionals, as well as for those with expertise in producing physical events and in-person meetings that now need to expand into adding virtual solutions. The event also offers a rich program for digital, IT, and community support professionals. Attendees will meet other event, marketing and community experts from Cisco, IBM, SAP, Oracle, Intel, Disney and top virtual technology and service providers like InXpo, ON24, 6Connex, Stream57, CGS VirtualEvents365, George P. Johnson, Unisfair and Digitell.

To register & learn more visit ||Virtual Events and Virtual Meetings Conference ||.

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MachinimUWA : The UWA Machinima Challenge

Mirror World : To round out the creative SL media competitions at UWA we now introduce a Machinima Competition: MachinimUWA. This one is not as open ended as the Imagine Challenge but still leaves a lot of scope for creative input.

WHEN:

Submissions are open 18th December 2009 – 31st January 2010

All entries will be displayed on the University of Western Australia (UWA) Second Life Blog.

Winners will be announced during a ceremony in February

WHERE:

In front of Winthrop Tower on University of WA (Main Sim of the UWA presence) & starting point of all Machinima

THEME:

Architecture, Teaching, Research & Arts on the UWA sims

THE CHALLENGE:

Create a Machinima between 2 and 5 minutes in length that captures the four main elements that make up the heart of the University of Western Australia in SL. These elements are the RL architecture, the teaching, the research and Arts. The purpose would be to show that UWA’s presence in SL is comprehensive and covering all these areas, creating true bridges between SL & RL for prospective students, current students, staff, alumni & the community (this is a snapshot of the challenge – more details below). Note that there are 3 Sims making up the UWA presence, namely UWA, University of WA & WASP Land, and this challenge covers all 3.

More info, dates and prices at MachinimUWA : The UWA Machinima Challenge

via MachinimUWA : The UWA Machinima Challenge.

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RedSphereArt – La Grasse Matinée – Exhibition of Photography and mixed media

Red Sphere Art (an Art Hub for art galleries, artists & like-minded art lovers) will enable galleries and artists to establish their own virtual galleries and creative spaces on-line and promote and sell their work with the in-built e-commerce functions and tap into almost limitless social and business networking opportunities.

Sample Gallery

For more details visit: http://redsphereart.com/en/

I was recently invited to attend the exhibition as I am well known for my interest in virtual technologies and that also there maybe an application for the Tattoo Industry to showcase fine Tattoo Artistry.

To Visit the 2D or 3D La Grasse Matinée Exhibition visit: http://redsphereart.com/en/e25.0-exhibition-la-grasse-matinee.html

La Grasse Matinée – Exhibition of Photography and mixed media – artists exhibition details below.

The 12 works entitled La Grasse Matinée depict an image of a young woman lost to the world in slumber, cherishing her eiderdown illuminated only faintly by the dawn one languid, carefree morning. A soft light plays on her figure, elsewhere only emptiness and faint shadow. She is utterly innocent and passive in her surrender to sleep and dreaming. In this silence, she hears nothing except the beating of her heart. Morning light plays amongst the trees. Through half closed eyes in the irregular intervals of light, she sees music; then hears Debussy playing Claire de Lune, she stirs. She can no longer sleep and slowly recalls a poem by Verlaine from a book read many years ago which begins to appear in her minds-eye.

These mixed media works on canvas create a fusion of impressionist imagery wrapped in semi-transparent musical scores from Debussy, combined with original French text from the poems of Verlaine; the subtle texture of this lucent blanket offers an intriguing misty depth to the images.

题为La Grasse Matinée 12张 作品描述一个少妇遗失在微睡的世界,在一个疲倦,无忧无虑与自在的早晨,紧握着她那黎明微微照耀的鸭绒被。轻柔的光芒照在她的身上,仅留下了空虚和微弱的 阴影,减少了作品内的空间层次感。作家以纯朴的手法有效地展现妇人休眠的主题。在无辜和被动下,她完全投入在她的睡梦中。在这沈默中,她只听见自己的心跳 声。早晨的轻声唤醒了树林。通过半闭的眼光,她仿佛看见了音乐,听见Debussy演奏Claire de Lune。她完全无法入眠,脑海里反复地回想起Verlaine,眼眶浮现他曾在书中写的一句诗。

这些帆布的媒体合画包含了Debussy乐谱创造, 结合与Verlaine的法文原诗;透亮毯子的微妙纹理展露出富有深度的迷人图像。

Artworks by AJE  +65 9447 9121

AJE

AJE’s process is a combination of photography and painting.

First creating the photograph then printing it onto a surface by use of either high quality digital printing and/or photographic emulsion. AJE spends the majority of his time working with oil and acrylic paints, silk screens and graphite to bring out the desired expression in his works. To experience the works in person enables one to appreciate the layers and subtlety created with the fusion of these different mediums. The final work is neither a photograph, nor is it a painting but something directly in between with the qualities of both.

AJE has lived, worked and exhibited his work in the UK, France and Australia and he now resides in Singapore.

La Grasse Matinée

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Artists: AJE
Size: 60cm x 120cm
Price: S$1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$ 1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$ 1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$1195
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Artists: AJE
Size: 60cm x 120cm
Price: S$1195

Sales enquiries please contact:

Tel: +65 9447 9121  Email: antony at eatdrinkplay.com

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Second Life Should NOT be banned in Aussie Land

‘Guy Behind the Avatar’ Ed Clarity (Dan Lee) speaks out, not feeling well, and says Second Life Should not be banned in Australia. Because its a stupid ban if it does.

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How Virtual Reality can Help with Culture Shock

Culture shock can strike expats unexpectedly when they move overseas for an assignment, particularly when they are expecting their new home country to be very similar to the one they left behind because of distance or language similarities. Culture shock can lead to homesickness, a lack of self-confidence, insomnia, anger, or even depression and there is no quick fix to adjust to life abroad but preparation can help.

1st Virtual Relocation Service Launches

Virtual reality tools can help pre-arrival to encourage you to consider and learn how different life will be in your host country. By touring a virtual world, the visual immersion allows you to experience firsthand, in a safe environment, how a city looks; the architecture, shop fronts, a new language on billboards, the public transport network and the type of amenities available.

Training packages using virtual reality software are widespread, encompassing a range of scenarios such as military simulations, therapy for disorders and phobias and workplace situations. Cultural training material is also available in the form of computer simulation and virtual games. Simulation tools help expats to understand the differences they will face in communication, lifestyle, daily routines and mindset, to help ease the transition to a new country.

Virtual reality tools also provide an environment for interactive and engaging language training, with virtual worlds promoting listening comprehension in a foreign language and providing the opportunity to practice what you have learnt in real scenarios such as pharmacies, train stations and shops, as well as meet others learning the same language. This technique of language training is particularly effective because it is wholly immersive, accessible for the whole family and can begin before you move overseas. When you touch down in a new country, you already possess the basic language skills to understand signs and get by in basic social situations, making you feel more comfortable in your new environment from day one.

A visit to a virtual city opens up a social network to you in your host country too. It allows expat organisations, social clubs and networks to promote their activities to you so that you can be aware of groups and events before you arrive. You can also interact with other expats prior to relocating; ask advice and information about life in the destination city and make friends that you can meet up with when you arrive abroad. Social interaction in the anonymity of virtual worlds helps break down barriers that can exist in a real life situation and a network waiting for you in your new home supports the adjustment to life overseas.

The Chamber of Commerce and companies relevant to your expat needs are also able to have a presence in a virtual world, putting you in touch with contacts and services that may be useful to you during your relocation, or after.

Widening your network and contacts before you arrive overseas contributes to you feeling more comfortable on arrival, and helps you to know where to turn when you need a helping hand.

Source: http://www.ExpatFinder.com

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Second Life – A New Beginning – itsReal

In my last post which mentioned Second Life I proclaimed that its creators Linden Lab were “publicly mute” about happenings in their virtual world… as it is always the case when you say something the reverse happens and Linden Lab are now talking – and being seen for innovation once again – available now – if you would like your own Second Life styled virtual world complete with all SL’s bells and whistles and your security on your OWN servers behind your firewall – Linden Labs can offer you SL Enterprise starting price for your world that could accom up to 800 avatars is USD55,000 thats – (USD68.75 per avatar).

An interesting opportunity exists out of this move for the loyal SL Developers who have stuck by Second Life throughout the incredibly long period of silence. Their belief in virtual worlds and commitment to the potential business opportunities via second life could well be visualized with the creations of SL Marketplace.

For me, I still believe in the virtual world propositions and hope that Enterprises grasp the concepts of hosting their own virtual communities in 3D and that the crusade reaches astounding new heights…

Below is the announcement of SL Entreprise from the official Second Life Blog… https://blogs.secondlife.com/community/workinginworld/blog/2009/11/04/introducing-second-life-enterprise-now-in-beta-and-second-life-work-marketplace

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We’re Listening

Over the last few years, the number one request and core business requirement of many of our enterprise and government customers has been the need for a behind-the-firewall Second Life solution. The extra layers of security and administrative control in a stand-alone product would allow these organizations to explore virtual work as a powerful and effective collaboration and communication tool—if it was available. We listened. Last year, Mark Kingdon (SL: M Linden), Linden Lab’s CEO, announced that we were working on a behind-the-firewall solution in response to customer needs.

Ready for Work

Today, we’re excited to announce the beta launch of Second Life Enterprise, formerly known by our internal code name “Nebraska” and now known as SL Enterprise. SL Enterprise is the most secure, content-rich, and flexible enterprise-ready virtual workplace solution available today, built on the world’s leading 3D virtual world technology platform–Second Life. The SL Enterprise solution enables large organizations to bring distributed colleagues together into a persistent branded immersive space to collaborate, meet, learn, and prototype new offerings, while cutting travel costs and working greener. Customers including IBM, Intel, Case Western Reserve, New Media Consortium, DefenseWeb Technologies, Northrop Grumman, the Naval Undersea Warfare Center, and many others, are maintaining and growing their presence in Second Life while also working in the SL Enterprise environment for certain uses that require higher levels of security and control.

Product Detail

Ok, let’s talk nuts and bolts for a minute. The solution itself runs 8 regions simultaneously while storing over 25 additional regions that you can take up and down in a flash. With 8 regions, the system can support a maximum of 800 avatars. From a user perspective, SL Enterprise feels exactly like Second Life with all of the benefits including a 3D rich immersive environment, spatial voice, text chat, and the LSL building environment. But, you can use real names and connect those users directly to your network directory. Oh, and let me croon about the control panel where administrators use a web-based dashboard to manage users, regions, content, and systems—complete with backup and recovery, LDAP integration, and bulk account creation.  The solution comes standard with 7 pre-built regions and 10 multi-cultural SL Work avatars with business attire and accessories included.

Deck Out your Workspace with Content

What about content, you ask? Great question. There are three ways to create or bring new content into the SL Enterprise environment. First, the solution has the same rich LSL building tools as Second Life so creating new content within the solution is easy. Second, if you own the intellectual property rights in content you created in Second Life, then you can transfer that content into the SL Enterprise environment. Now, you’ll need to affirm your IP ownership prior to moving any content—you must identify the Second Life names of your employees who created content for you, and if you wish to transfer any content created by a Resident who is not your employee, you must provide Linden Lab with a signed written permission from that Resident content creator. (So for SL merchants, those who purchased your content within Second Life cannot move it to the SL Enterprise environment without your express written permission. But, keep reading because there’s a business opportunity for you….)

Coming Soon! The SL Work Marketplace

And, there’s a third option that we’re very excited about. Today, we’re also announcing the Second Life Work Marketplace, set to launch in Q1 2010. The SL Work Marketplace will be the first virtual world application and solution marketplace in the world. It will allow large organizations to download entire regions of collaboration tools, meeting and event solutions, training solutions, work avatars, business-oriented environments, and much more, into their stand alone SL Enterprise environment and make enterprise-wide use of that content under an organizational site license. For Solution Providers and content creators, this opens up a whole new market for work-related content. Initially, we’re only accepting content from Gold Solution Providers and Recommended Application Providers, but we will open up the application process to a broader audience soon.

Business-Friendly Mainland

One other important thing to note: The Enterprise Team is not just working on SL Enterprise and the SL Work Marketplace. We’re also hard at work making improvements to the main Second Life environment—to make it easier to use and useful for organizations using Second Life today and for those that will be joining in the future. We’ll have more to share on some of those improvements in the coming months.

Learn More

In the meantime, you probably have a million questions and we look forward to answering them in future blog posts and in our upcoming office hours (days and times posted to the left). But, before you dive in, I wanted to share some materials that will hopefully anticipate a few.

Pricing begins at $55,000 USD. If you’re interested in learning more about SL Enterprise, then contact us and let’s explore how the solution can dramatically improve your internal collaboration and communication and decrease your travel costs.

Please join us in discussing SL Enterprise!

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Social Proof in a Virtual World – itsReal

If EVER there was a new Virtual World Development occurring I believe we are witnessing one via Yoovolution.com

The program driven by Internet Marketing boasts 3 days 33 thought leaders 30,000 lives transformed  –  the program organisers have married internet marketing tactics with their OWN custom-built virtual world which might be better described as a virtual space. In addition, these internet marketers are trying to grasp social media opportunities via their blog, youtube, and of course facebook & twitter.

check out their promo video:

Whether these marketing claims manifest entirely is not the issue, what is reality is the virtual world that has been created and the social need that Yoovolution is attempting to satisfy, yes in turn making them money.

The tactics of SOME Internet Marketers are considered by a large percentage of the public as infecting in a hideous virus kinda way and I myself are prone to ignore the multiple pleads and email avalanche these consultants persist to do, yet it must work and it is done within the legal framework of the internet. (in most cases)

That said, the yoovolution proposition is compelling and may just be the medicine needed to kick-start virtual worlds again – something that second life the premier virtual world, but who has gone PUBLICLY MUTE and other emerging worlds like Twinity might mimic or make relevant to their worlds.

Yoovolution is about HELPING people, bringing people together to share for their personal development, as well as their personal and business growth – and participants don’t need to catch a plane to be with others also seeking answers and guidance.

So is this the ultimate Positive social influence execution of Social Proof ?

Are existing Virtual Worlds missing the point on what they really should be about ?

Are these Internet Marketers just cashing in on peoples in abilities ?

Can Yoovolution create a herd effect to bring new life to virtual worlds?

I know what i believe this develeopment offers, let me know your thoughts – APLINK – itsReal 🙂

Social Proof source: http://en.wikipedia.org/wiki/Social_Proof

Social proof, also known as informational social influence, is a psychological phenomenon that occurs in ambiguous social situations when people are unable to determine the appropriate mode of behavior. Making the assumption that surrounding people possess more knowledge about the situation, they will deem the behavior of others as appropriate or better informed. Since observation of others usually provides only inconclusive information about what behavior is most profitable, the term ‘informational social influence’ is superior. Social influence in general can lead to conformity of large groups of individuals in either correct or mistaken choices, a phenomenon sometimes referred to as herd behavior. Although informational social influence at least in part reflects a rational motive to take into account the information of others, formal analysis shows that it can cause people to converge too quickly upon a single choice, so that decisions of even large groups of individuals may reflect very little information

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Life On Line 1

It’s about how we stay in touch, work and play, how we are entertained and informed – online. The all-new Life On Line has begun. Series 1 was an all-avatar affair. But series 2 is real. We still visit virtual worlds, social networks and talk to newsmakers across the internet.

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SHOOOT Awards 2009 Call for Submission

SHOOOT to stardom and be rewarded when you submit your Machinima film for SHOOOT Awards 2009.

The Grand prize of the SHOOOT Awards is a fully sponsored trip to attend SIGGRAPH Asia 2009 in Yokohama, Japan!

shooot_iah_banner

All you need to do is to send us your own movie produced from either your

favourite 3D game or virtual world before 25 Oct 2009. You could just be our lucky star!

Submission fees are waived for all Koinup members!

All you need to do is to send us your contact info and Machinima link on Koinup to awards @ shooot.com

For more information, please visit http://awards.shooot.com/

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