Tag Archives: VIRTUAL REALITY

Virtual 3D Flight 1549 crash realtime event audio

GRIPPING – this is the BEST visual use of 3D virtual technology i have ever seen. The virtual presentation is married with the real time event audio – watch it.

thanks to @thewhizzer from stumbleupon for sending me the clip.

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Augmented reality: Pure hype or Next Big Thing in mobile?

FRAMINGHAM, 26 JANUARY 2010 – Augmented reality technology is getting a lot of attention these days — particularly the use of AR with smartphones. The idea is that by using certain software, you can turn your iPhone, Droid or other smartphone into a virtual heads-up display. Aim your phone’s camera at a shop, restaurant or landmark, and information about the place, such as hours of operation, reviews or directions, appears on the device’s screen as graphics floating over the image of the place.

Dozens of developers of mobile augmented reality apps are banking on AR becoming the Next Big Thing in the mobile market. Indeed, a recent Juniper Research report predicted that annual revenues from mobile AR apps will reach $732 million by 2014, up from less than $1 million in 2009.

During this early stage in the use of mobile AR applications, users should be advised not to set their expectations too high, because current models of smartphones have limited capabilities. But the biggest question is whether augmented reality will turn out to be nothing more than hype.

Remember a few years ago when corporations rushed to establish virtual offices and storefronts in Second Life and other virtual worlds, only to see them wither on the vine? While AR appears to be more useful than virtual worlds (and therefore more likely to succeed), it remains to be seen how the technology will be developed and adopted in real-world use. In particular, those in the business world would like to know if, and when, their operations could somehow benefit from using AR.

With those thoughts in mind, here’s a short primer on AR for mobile devices, along with some need-to-know points about the technology.

Augmented reality 101 – read much more…

via Augmented reality: Pure hype or Next Big Thing in mobile?.

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How Virtual Reality can Help with Culture Shock

Culture shock can strike expats unexpectedly when they move overseas for an assignment, particularly when they are expecting their new home country to be very similar to the one they left behind because of distance or language similarities. Culture shock can lead to homesickness, a lack of self-confidence, insomnia, anger, or even depression and there is no quick fix to adjust to life abroad but preparation can help.

1st Virtual Relocation Service Launches

Virtual reality tools can help pre-arrival to encourage you to consider and learn how different life will be in your host country. By touring a virtual world, the visual immersion allows you to experience firsthand, in a safe environment, how a city looks; the architecture, shop fronts, a new language on billboards, the public transport network and the type of amenities available.

Training packages using virtual reality software are widespread, encompassing a range of scenarios such as military simulations, therapy for disorders and phobias and workplace situations. Cultural training material is also available in the form of computer simulation and virtual games. Simulation tools help expats to understand the differences they will face in communication, lifestyle, daily routines and mindset, to help ease the transition to a new country.

Virtual reality tools also provide an environment for interactive and engaging language training, with virtual worlds promoting listening comprehension in a foreign language and providing the opportunity to practice what you have learnt in real scenarios such as pharmacies, train stations and shops, as well as meet others learning the same language. This technique of language training is particularly effective because it is wholly immersive, accessible for the whole family and can begin before you move overseas. When you touch down in a new country, you already possess the basic language skills to understand signs and get by in basic social situations, making you feel more comfortable in your new environment from day one.

A visit to a virtual city opens up a social network to you in your host country too. It allows expat organisations, social clubs and networks to promote their activities to you so that you can be aware of groups and events before you arrive. You can also interact with other expats prior to relocating; ask advice and information about life in the destination city and make friends that you can meet up with when you arrive abroad. Social interaction in the anonymity of virtual worlds helps break down barriers that can exist in a real life situation and a network waiting for you in your new home supports the adjustment to life overseas.

The Chamber of Commerce and companies relevant to your expat needs are also able to have a presence in a virtual world, putting you in touch with contacts and services that may be useful to you during your relocation, or after.

Widening your network and contacts before you arrive overseas contributes to you feeling more comfortable on arrival, and helps you to know where to turn when you need a helping hand.

Source: http://www.ExpatFinder.com

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Engage Expo Line Up – itsReal

Early Registration for Engage! Expo ends this coming Monday, February 2, 2009.

Engage Expo March 10-11 2009 http://www.engageexpo.com/

Engage! Expo (formerly the Virtual Worlds Conference) is the event for youth and young adult brands, media and agencies to meet and learn how to combine their existing online efforts with the unparalleled engagement opportunities and new revenue streams of the 2D and 3D Web and Virtual Worlds. Now in our third year we invite you to sign up to receive our email updates.

Subjects covered at Engage! include kids worlds, toys, social media, games, virtual goods (micro-transactions), tween and teen-oriented virtual worlds, 3D Web advertising and licensing strategies.

Engage! Is All About Immersive & Engaging Solutions For Fun And Profit

Early registration ends next week – on February 2, 2009.  Register now and save.

TRACKS: Engaging Kids | Engaging Youth | Virtual Goods and Gifts

Speakers

Additional speakers are being added. Be sure you sign up for our email to stay updated.

Tucker Aaron, Lead Strategist, Animax Entertainment
Larry Andreini, ZEO, RIDEMAKERZ
Jan Andresen, CEO, Weblin
Pano Anthos, President and CEO, Hangout Industries

Maria T. Bailey, CEO, BSM Media
Chris Bergstresser, Co-founder and CEO, Webcarzz, Inc.
Lauren Bigelow, General Manager and SVP Marketing, WeeWorld Inc.
Dr. James M. Bower Ph.D., Founder, Chairman, and CVO, Numedeon Inc.
Yuanzhe (Michael) Cai
Timothy Chang, Principal, Norwest Venture Partners
Ro Choy, Vice President of Business Development, RockYou
Lee Clancy Jr., VP of Product Management & General Manager of Direct Revenue, IMVU
Jorian Clarke, CEO, Circle 1 Network
Jesse Cleverly, connective media
Benjamin T. Duranske, Attorney, Pillsbury
Jared Freedman, President, Code4Software LLC
Barry Gilbert, VP & Research Director, Strategy Analytics
Richard Gottlieb, President, Richard Gottlieb & Associates, LLC
Neil Harris, Executive Vice President, Simutronics
Julie Hochheiser, Senior Web Editor, Seventeen.com
Steven Hoffman, CEO, RocketOn, Inc.
Charles Edward Hudson, VP of Business Development, Serious Business
Teemu Huuhtanen, President, North America & EVP Habbo Business, Sulake Corporation Ltd.
John Hwang, Director of Products, Automotive, RockYou
Nabeel Hyatt, Founder and CEO, Conduit Labs
Joe Hyrkin, Vice President, Sales & Business Development, Gaia Online
Dan Jansen, CEO and Co-Founder, Virtual Greats
Sean Kane, Attorney, Drakeford & Kane LLC
Marta Kagan, Vice President of Marketing, Viximo
Jouni Keranen, President, iLemon
Thom Kidrin, President/CEO, Worlds.com Inc.
Daniel Kruchkow, Head of Digital Strategy, Crush Management

Dr. Andreas Lober, Partner, SchulteRiesenkampff
Kenneth Locker, SVP Digital Media, Cookie Jar Entertainment
David Lord, President, CEO of Knowledge Adventure
Sean McGowan, Managing Director, Equity Research Department, Needham & Company
Ravi Mehta, Vice President of Publishing, Viximo
Nic Mitham, CEO, K Zero
Philippe Moitroux, CEO, TAATU
Sergio Monsalve, Principal, Norwest Venture Partners
Dell Monson, Vice President of Marketing, Hidden City Games
Izzy Neis,  Sr. Community Manager, Six Degrees Games, Inc.
John L. Nicholson, Senior Associate, Pillsbury’s Global Sourcing
Jason Oberfest, Vice President of Business Development, MySpace
Jerry Paffendorf, Co-Founder, Wello Horld
Matt Palmer, Executive Vice President and General Manager, Stardoll
David Perry, Chief Creative Officer, Acclaim
Laurie Petersen, General Manager, Minyanville Family Media Inc.
Michael H. Pinkerton, COO, Metaverse Mod Squad
Joi Podgomy, VP, Interactive Development, Ludorum
Ken Ruck, VP of Global Digital, HIT Entertainment
Sean Ryan, CEO, Meez
Sabri Sansoy, Chief Technology Officer, Animax Entertainment
Sally Schmidt, Executive Producer, Circle 1 Network
Andrew Schneider, Co-Founder and President, Live Gamer
Joey Seiler, Editor, VirtualWorldsNews.com, Virtual Worlds Weekly
Christopher V. Sherman, Executive Director, Founder, Virtual Worlds Management
Anu Shukla, CEO, Offerpal Media
Adrian Si, Interactive Marketing Mgr, Scion
Ted Sorom, CEO, Rixty, Inc.
Reuben Steiger, CEO and Founder, Millions of Us
Sibley Verbeck, CEO, The Electric Sheep Company
Margaret Wallace, CEO, Rebel Monkey
Regine Weiner, Service Game Director, NR2B Research, Inc.
Jeff Weiser, Head of Analytics, SGN (Social Gaming Network)
Dan Yue, CEO, YouPlus
Jeremy Zorn, Vice President of Product Development, myYearbook

Additional speakers are being added on a daily basis. Be sure you sign up for our email to stay updated.

Engage Expo March 10-11 2009 http://www.engageexpo.com/

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VIRTUSPHERE – itsReal

VIRTUSPHERE a new locomotion technology for immersing in virtual reality ..
clipped from www.virtusphere.com

VIRTUSPHERE
– a new �locomotion technology for immersing in virtual reality

VirtuSphere products and solutions are marketed to target customers including:
Military, law enforcement, dangerous occupations – safe training,
mission rehearsal
Health, exercise, sport – fitness clubs; bridge between classical
Entertainment market
Education, m
useums
Architecture, construction, real-estate – site model walk-troughs
Virtual travel and tourism
Home gaming and exercise
VirtuSphere �advantages:

  • User can move in any direction; walk, jump, roll, crawl, run over virtually unlimited
    distances
  • Life-like movements inside cyberspace
    Mobile solution, transportation in middle size car, assembled in 4 hour
    Need to change the purpose of use? Just reload the software

  • Multiplatform
  • Standalone or networked
      blog it

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