WHEN TO GO: When “Second Life” gets crowded, your avatar might seem sluggish and there might be a delay before elements of the world pop into full view. So you may want to consider visiting in the “offseason.” Creator Linden Research Inc. says that’s usually before US time 1 p.m. and after 4 p.m.
WHO YOU MIGHT MEET: Check out the profiles at slprofiles.com
HOW TO GET THERE: Visit www.secondlife.com, download the free “Second Life” software and pick a name for your avatar.
WHAT YOU’LL NEED: A graphics card and a computer that meet the software’s technical specifications. See secure-web9.secondlife.com/corporate/sysreqs.php.
GETTING AROUND: Fly, teleport or catch a ride on a hot-air balloon. Plan on spending some time on an orientation island while you’re figuring out how to navigate.
HOOK UP WITH A TOUR GUIDE: Synthravels bills itself as “the first online virtual travel agency”: www.synthravels.com.
FIND AN AUTOMATED TOUR: The Guided Tour Company of Second Life offers a free, automated tour of tours: slurl.com/secondlife/Mocha/228/85/32.
GUIDEBOOKS: “The Unofficial Tourists’ Guide to Second Life,” published recently by St. Martin’s Press (US$9.95). Also the Wired travel guide to “Second Life”: www.wired.com/wired/archive/14.10/sloverview.html.
AFTER DARK: Like on the Internet, sex is everywhere. Those under 18 should stick to “Teen Second Life,” and everyone else should be forewarned: You might run into something you wouldn’t see at Disneyland.