Security is getting beyond ridiculous when we travel… but i guess we are stretching our imaginations if we think a virtual holiday can compete with a real holiday… The article below suggests it may…
CYBERSPACE could be the next big holiday destination. No more worrying about excess baggage, now to get away from it all, all you need is broadband.
Dream holidays are now within the reach of millions more people – at least in the virtual online world of Second Life, where a burgeoning tourism sector has sprung up.
Second Life is one of the most famous virtual worlds on offer. It has attracted 7.5 million members since first developed by San Francisco-based developers Linden Lab in 2003. A cross between a computer game and a chat room, these digital worlds let visitors explore 3D virtual environments and interact with one another in cyberspace.
Linden Lab take a very hands-off approach in Second Life so what you see there is created by and for its ‘residents’, and it is a very entrepreneurial world.
Read more at : News.com.au
WHEN TO GO: When “Second Life” gets crowded, your avatar might seem sluggish and there might be a delay before elements of the world pop into full view. So you may want to consider visiting in the “offseason.” Creator Linden Research Inc. says that’s usually before US time 1 p.m. and after 4 p.m.
WHO YOU MIGHT MEET: Check out the profiles at slprofiles.com
HOW TO GET THERE: Visit www.secondlife.com, download the free “Second Life” software and pick a name for your avatar.
WHAT YOU’LL NEED: A graphics card and a computer that meet the software’s technical specifications. See secure-web9.secondlife.com/corporate/sysreqs.php.
GETTING AROUND: Fly, teleport or catch a ride on a hot-air balloon. Plan on spending some time on an orientation island while you’re figuring out how to navigate.
HOOK UP WITH A TOUR GUIDE: Synthravels bills itself as “the first online virtual travel agency”: www.synthravels.com.
FIND AN AUTOMATED TOUR: The Guided Tour Company of Second Life offers a free, automated tour of tours: slurl.com/secondlife/Mocha/228/85/32.
GUIDEBOOKS: “The Unofficial Tourists’ Guide to Second Life,” published recently by St. Martin’s Press (US$9.95). Also the Wired travel guide to “Second Life”: www.wired.com/wired/archive/14.10/sloverview.html.
AFTER DARK: Like on the Internet, sex is everywhere. Those under 18 should stick to “Teen Second Life,” and everyone else should be forewarned: You might run into something you wouldn’t see at Disneyland.