By Dean Takahashi Tracking criminals in virtual worlds
I’ve been wondering what would happen if there were drug dealers or terrorists lurking in virtual worlds such as Second Life. If the FBI or National Security Agency wanted to place wiretaps on conversations in those worlds, would they be able to do it? And if they did record conversations in virtual worlds, could the people spied upon escape prosecution by saying that they were only pretending to be terrorists or drug dealers?
My interest is theoretical at the moment. Interpol has said there are criminal elements operating in virtual worlds, but let’s not panic. There is enough fear-mongering out there about all the trouble we can get into online.But this topic is a persistent one at conferences such as Virtual Worlds, which drew more than a thousand people to San Jose last week.
Under current laws, the authorities can’t conduct fishing expeditions. They can’t order companies to incur huge expenses building eavesdropping systems in the virtual worlds that would make it easy to reclaim conversations from a long time ago, said Jim Dempsey, policy director of the civil liberties group Center for Democracy and Technology in Washington, D.C.
In other words, the government can’t ransack an entire virtual town just to find one possible drug dealer. The Fourth Amendment protections against unreasonable search and seizures hold true in cyberspace as they do in the real world.
Filed under aplink, avatar, blogging, criminals, Events, hipihi, itsreal, kaneva, linden labs, marketing, PR, Public Relations, second life, second life security, secondlife, secondlife.com, sex, sex slaves, sexual fantasies, SL, SL Technology, there.com, virtual sex, virtual work
Awesome report by:
Second Life avatars
From time to time, I’ll give an overview of one broad MediaShift topic, annotated with online resources and plenty of tips. The idea is to help you understand the topic, learn the jargon, and take action. I’ve already covered blogs, social networking, widgets and various other topics. This week I’ll look at the growing phenomenon of virtual worlds.
Background and History
Virtual worlds are online three-dimensional spaces where you can interact with other people, collect items and build structures, and communicate via a virtual representative of yourself called an avatar. These worlds have been influenced by various science fiction writers such as William Gibson and Neal Stephenson, along with the movie, “The Matrix.”
Virtual worlds differ from massive multiplayer online games (MMOGs) because they don’t offer battles against monsters or have an overriding mission for players. For example, a resident of the virtual world Second Life might spend time in that space accumulating virtual land, rather than striving to complete quests or conquer levels as one would in many popular MMOGs such as World of Warcraft.
The origin of virtual worlds goes back to early games such as Maze War, which was developed in the early ’70s at NASA. The game included eyeballs as avatars, there were maps showing the levels, and it was one of the first games played on networked computers, and eventually over a precursor to the Internet.
In 1986, LucasFilm Games developed Habitat, a more two-dimensional environment that included humanoid avatars, and people could access the game through online service Quantum Link on their Commodore 64 computers. Developers Chip Morningstar and Randy Farmer, who maintain a blog about their experience with Habitat, say they let Habitat residents generally set their own rules governing the world — as long as they couldn’t hack into the system. In a research paper about their lessons from Habitat, the developers wrote:
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Filed under 2d, 3d, 3d internet, aplink, avatar, awesum, business networking, business online networking, digital content, entrepreneurs, hipihi, itsreal, philip Rosedale, PR, Public Relations, secondlife, secondlife.com, SL, SL Technology, virtual worlds, Virtual worlds news
Thanks to Bernard of SGentrepreneurs here is his post of the CEO meeting of HIPIPI.com
Last Tuesday, before the State of Play V party “Flash Forward”, thanks to Andrew Peters and the Digital Movement, I was invited to meet up with Xu Hui, CEO of HiPiHi and we spent one hour together with him, hearing his thoughts and aspirations about HiPiHi, China’s virtual world platform creator with an interesting tagline, “The World Exists because of You”. We will also hear his thoughts about how HiPiHi differentiates herself from Second Life. Here is a summary of the main points during that one hour conversation.
Read More at SGentrepreneurs
Filed under aplink, ceo, experience, hipihi, itsreal, Mr Xu Hui, PR, Public Relations, second life, secondlife, secondlife.com, virtual worlds, Virtual worlds news, Xu Hui
Hurry… sorry but i just found this, if you have created anything in Second Life, do enter it could bring you some deserved fame. … submissions close September 1st…
Spatially interesting and aesthetically independent pieces of architecture are sought from the inhabitants of the digital parallel world that has almost five million participants. The competition is open for all.
The aim of the competition is to explore new trends of architecture and design on the electronic soil of the MMOG (massive multiplayer online game) of Second Life.
The Austrian artist Stephan Doesinger has begun the First Annual Architecture and Design Competition in Second Life in the virtual world of “Second Life.”
Apart from inworld-Second-Life the competition will also “happen” in the “first world” at the International Ars Electronica Festival in Linz 2007 and at Zollverein Essen with jury discussions, partys, and a great prize ceremony.
Projects will be chosen from five categories:
1) Private Home
2) Corporate Architecture and V-shopping
3) High Rise
4) Landscape Design
5) Freestyle and Special Projects
But there will also be two extra-prizes:
The Prize of the Jury and the Prize chosen by the Second Life online-community.
The winners will receive a worldwide exposure!
1) The projects will be presented at the Ars Electronica festival 2007 (Sept. 5th – 11th, 2007) in Linz Austria, where the jury will be publicly held.
2) The winners will be honoured in an official prize ceremony at the UNESCO World Cultural Heritage Zollverein Essen a few weeks later.
3) The results of the competition will be documented in a book which will be published by Prestel publishers in spring 2008.
4) The winning projects will be promoted worldwide and presented in a Hall of Fame on the internet – and of course in Second -Life.
September 1st, 2007
Submit here via online-submission-form!
Filed under aplink, architecture, contest, executive, experience, hipihi, life, PR, Public Relations, second life, secondlife, secondlife.com, virtual worlds