Category Archives: government

Who is behind THERE.COM & MTV’s Virtual LUGUNA Beach – itSreal

Source: OCRegister
Michael K. Wilson Video

Michael K Wilson

He left retirement and created a virtual Laguna Beach

When MTV and its popular reality show came calling, Michael Wilson’s Makena Technologies had the answer.

By TAMARA CHUANG
The Orange County Register

The first time Michael K. Wilson came out of retirement, it was to help his old friend Pierre Omidyar on a little startup called eBay. Wilson was its fourth employee. He retired again in 2001.

The second time Wilson left retirement, he bought the rights to There.com, a virtual world where people become cartoon avatars and socialize online. As a founding investor, he believed in the social-networking aspect and took over as the company changed focus to government applications.

The Laguna Beach resident, who turns 50 this year, has no plans to retire again soon. His company, Makena Technologies, operates There.com and produced a virtual Laguna Beach for the MTV Networks series “Laguna Beach: The Real Orange County,” where the typical resident is young and female. The job keeps him young and he spends hours a day inside the worlds.

“Everybody in there looks better than they do in real life,” Wilson said.

Virtual worlds have existed for decades in science-fiction novels, such as 1982’s “Snow Crash” by Neal Stephenson, a book that inspired Wilson. These online communities were relegated to sci-fi lovers but paved the way for the popular online game World of Warcraft, population 8 million, and social networking sites like Second Life, which has 3.7 million residents. There.com now has about 750,000 members. Virtual Laguna Beach has around 360,000 registered users.

But it has only been the past year that virtual worlds have attracted a wider audience. New York Law School holds classes inside There.com. The Sundance Film Festival held its first virtual screening inside Second Life in January. Episodes of MTV’s “The Hills” and “The Real Orange County” are screened inside the virtual Laguna Beach a day before airing on TV.

“I credit the guys at MTV for this. Before we did Laguna Beach, if I went to any member in There and asked what kind of computer they had, they’d tell me about the BIOS. But in Laguna Beach, we’ve turned this from a techie site to something all people use,” Wilson said.

How the dream began

The Norfolk, Va., native was a smart kid. He took college classes in high school, got good grades. But maybe he was too smart for school. He got a job in Macy’s technical department instead of going to college. And because he knew more about technology than others, he moved far and fast through the tech world, working at Chevron, Oracle and The Well. In the mid-1990s, he was hired as an engineer at eShop, a software company.

That’s where Wilson met Omidyar, who would later ask twice to join him at eBay. Wilson relented in January 1997 and helped build the company’s technology. He retired four years later as eBay’s senior vice president of product development and site operations and moved to Laguna Beach.

In 2005, There.com’s board began talking about shutting down the unprofitable consumer portion to focus on military use. Wilson, an investor since the beginning, wanted to make sure the consumer world lived on. He started Makena, named after a beach in Hawaii, and bought the exclusive license to There.com.

Then, last February, MTV Networks came knocking. They were interested in creating a virtual world of their own. In April, MTV placed its order.

“MTV said we want to build an entire world, and we want to build it by August,” Wilson said.

Wilson’s team of developers, artists and designers worked overtime to get the world running by opening week. They designed clothing and characters to look more “California” than There.com’s world. They added details, like the movie theater on the main drag and the lighthouse on the beach. They added video inside the virtual world to screen episodes a day before the TV broadcast. It was a lot of work, but employees didn’t mind too much, said Stefan Dorsett, a software engineer.

Wilson handed out weekly bonuses and hired a masseuse to help the staff relax. But, mostly, Wilson made it exciting to work there.

“He’s like a mentor. We learn so much through him,” said Dorsett, 25. “He’s interested in the same stuff we are.”

Makena delivered the Virtual Laguna Beach in four months, just in time for the new season.

“We think Mike is a visionary, no question about it.” said Jeff Yapp, executive vice president of program development for MTV Networks.

Yapp said MTV Networks is pleased with the results and hopes to continue adding more virtual neighborhoods. Makena supplies the technical and social support by hiring people to organize events in the virtual worlds.

“The target audience we’re going after are viewers of the show. They don’t spend a lot of time in virtual games or Second Life. Now the goal is to get them to want to stay. That’s where Mike’s team does such a great job,” Yapp said. “Once it becomes a community, it begins to develop on its own. There are 1,200 social clubs in Laguna Beach.”

Wilson spends hours each day in the virtual worlds, and if you want an update, he’s easy to reach. Just ask his avatar, listed as “Michael” or “Michael Wilson.”

“Yes, sure, if they run into me in the world, I am happy to talk to them,” he said.

1 Comment

Filed under advertising, business, collaboration, connecting, Events, government, internet, iptv, Luguna Beach, marketing, MTV, PR, Public Relations, second life, secondlife, secondlife.com, social networking, social networks, there.com, TV, virtual worlds

Australians in virtual world stampede – secondlife the Winner – itSreal

Asher Moses and Stephen Hutcheon – SMH Biztech
January 30, 2007

Telstra and the Australian Broadcasting Corporation will announce shortly that they have established, separately, a presence in the cult virtual world of Second Life.

They will join a growing throng of international companies – including Dell, Toyota, Adidas, IBM, and Intel – who have built a base within the virtual world, seeking to test its worthiness as a promotional and commercial tool.

Another local company, interactive TV provider Two Way TV Australia, also has advanced plans to open a shop front in the 3-D world.

Telstra spokesman Craig Middleton said the telco’s Second Life home would be called The Pond, and offer similar features to its website.

“Visitors will be able to do pretty much what they can at BigPond.com – buy songs, watch movies and so on – as well as explore the fascinating online presence we are creating,” he said.

“It will be highly interactive – fly around a scale replica of Uluru or walk across the Sydney Harbour Bridge.”

Mr Middleton would not give further details on what Telstra was planning, but said all would be revealed when The Pond opened to the public next month.

Over 3 million people from around the world have signed up for a (free) Second Life account. However, it is widely accepted that as few as 10 per cent of those members are active, making this a niche community in the universe of virtual world.

That, however, has not dampened the appetite for commercial enterprises, educational organisations and even governmental ones to dive in and test the waters.

On the weekend, a spokesman for an arm of the Swedish foreign ministry revealed that Sweden would soon be opening an official information outpost inside Second Life.

IBM recently teamed up with Tennis Australia to build and then operate a real-time version of the Australian Open inside the virtual world.

And two Australian educational organisations – the University of Southern Queensland and the Australian Film, Television and Radio School – have already opened for business in Second Life.

There are few details about the ABC venture beyond the fact that the corporation has purchased an island in Second Life. Access to the region is restricted, but the island – in the shape of the ABC logo – is clearly visible from an overhead view of the area.

Earlier this month Abigail Thomas from the ABC’s new media division posted a notice on a Second Life discussion board calling for suggestions for the Second Life project.

“The ABC has a wealth of digital assets that we are considering lending to the development of this project,” she wrote. “But rather than just reflect the ABC back to users in SL, we are looking at creating more of a public space for Australians.”

Two Way TV’s Daniel Barton said his company was well down the track with a Second Life presence that would connect users in its virtual set-up with its website, offering them rewards and incentives.

Jana Gillespie believed so strongly in Second Life’s potential as a marketing tool that she started a business, Big-Bit (http//www.big-bit.net), which specialises in helping real-world corporations establish a business presence inside the virtual world.

Her progress to date has been limited, but Ms Gillespie said she was close to announcing a deal with one major Australian company, and had recently been in negotiations with Tourism Australia.

“Second Life can be used as a test bed for products for a fraction of the cost it would in real life with the added feature of interactivity,” said Ms Gillespie, adding that its global reach makes for a highly effective distribution tool.

David Holloway, of Wollongong, is another of the few Australians who have used Second Life to spawn a real-world business.

His website, SLOz ( http://www.sloz.info), is a news source dedicated to covering Australian movements within the virtual world.

Holloway has monitored Australian companies’ forays into Second Life for some time, and noted that while many had been “not sure whether it was worth putting their brand out in what is a fairly new area”, they had since become more open to the idea.

the_pond_harbour_wideweb__470×3250.jpg

Leave a comment

Filed under asia, australia, business, collaboration, consumer tech, embassy, Events, executive, experience, government, internet, intranets, iptv, life, marketing, multiverse.com, next generation web, PR, Public Relations, second life, secondlife, secondlife.com, singapore, social networking, social networks, tech, there.com, TV, virtual commerce, virtual worlds

Sweden to set up FIRST embassy in Second Life – itSreal

Sweden to set up embassy in Second Life

Published: 26th January 2007 18:02 CET
Online: http://www.thelocal.se/6219/

Sweden is to become the first country to establish diplomatic representation in the virtual reality world of Second Life, officials said on Friday.

“We are planning to establish a Swedish embassy in Second Life primarily as an information portal for Sweden,” Swedish Institute (SI) director Olle Wästberg told AFP.
Related Articles

The embassy would not provide passports or visas but would instruct visitors how to obtain such documents in the real world and act as a link to web-based information about the Scandinavian country.

“Second Life allows us to inform people about Sweden and broaden the opportunity for contact with Sweden easily and cheaply,” Wästberg said.

The Swedish Institute is an agency of the Swedish foreign ministry tasked with informing the world about Sweden. The ministry fully backed the initiative, he added.

Second Life — a fantasy world inhabited by computer-generated residents created by San Francisco technology company Linden Lab — has attracted several real-world companies, including car manufacturers and sports clothing makers, which created 3-D stores.

While there were individuals in Second Life calling themselves the “Canadian Ambassador” and “The United States Embassy to Second Life”, the Swedish initiative would however be the first officially sanctioned embassy in Second Life.

Wästberg hoped the embassy would open soon. In the longer term the Swedish Institute envisaged buying an island in the virtual world to create a home for Swedish companies.

On Friday, according to the Second Life website (http://secondlife.com), there were 2,938,247 inhabitants in its alternative reality, more than one third of them having signed up in the last 60 days.

1 Comment

Filed under collaboration, connecting, earth.google, embassy, Events, executive, experience, experiment, google earth, government, marketing, next generation web, PR, Public Relations, rumor, rumors, second life, secondlife, secondlife.com, singapore, social networking, social networks, tech, there.com, virtual commerce, virtual worlds