Category Archives: designer

Looking for a Career TIP – Look up the Digital Content Creation Industry – itsCreative

New report predicts huge growth for digital industries

A new report announces that the digital content creation market will rise to nearly $5billion in the next five years.

Jon Peddie Research‘s 2007 Digital Content Creation Report predicts that the 3D modeling and animation, 2D animation, digital video, graphics and imaging, and audio markets will reach a worth of $4.9 billion by 2012, reflecting a compound annual growth rate of 10%.

The report claims the fastest growing segments in the future will be interactive development and video, as the internet offers new distribution networks and new programming approaches to extend the power of individual web sites.

“We are seeing big shifts in the digital content creation market,“ says Kathleen Maher, author of the report. “There have been game-changing moves by Adobe with the acquisition of Macromedia and Serious Magic, Autodesk‘s acquisition of Alias and Colorfront and Google‘s acquisition of Sketchup and YouTube. The landscape is changing right in front of us all.”

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What is Second Life – Philip Rosedale & Cory Onedrejka – itsReal

I came across this video (runs smoothly on my new MacBook) which runs for One Hour so sit back and relax and See what Second Life is all about !

Since its recording, Second Life now runs on 4400 + servers (250,000 sq kilometers) and the economy generates about USD 40 Million + per month.

TIPS on Creating a business in Second Life are a plenty.

I think Cory only wears Stripped Shirts…

The Video contains alot of GEEK talk, sorry but the audience is responsible for the Questions. Search in SL has always been a problem, even today at the latest Nexus 2007 Event (which was awesum) Cory is still looking for a talented search expert, applications are still open for a SEARCH guru, contact Cory direct.

You can be Killed in Second Life…Only virtually…and unlike the Real world you don’t loose everything, now that sounds Awesum. Second Life has stringent Parental Controls, so breath EASY parents. Also try to stay away from the CORNFIELD, it’s SL’s penal colony where u get sent if you misbehave in SL.

For budding singers, Live Music is available in SL every night…via shoutcast technology, singers collect tips and sell CD’s…a homeless person (with friends that have broadband) raised money to get a new apartment…

Final Comment: After viewing the video, any doubts you have about whether SL is here to stay will be completely erased…Second Life is an emerging new WORLD which is setting the landscape for unimaginable opportunities and freedom – itsReal

Video Source: Google Video

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Intense Animation Studio taps The Pacific West Communications to drive its Marketing Communications

Services to be delivered include comprehensive integrated marketing campaigns incorporating new media channels such as Second Life and development of strategic business relationships with organizations and groups in the computer graphics and animation sector in the Asia-Pacific Region.

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Intense Animation Studio today announced that it will tap the expertise of The Pacific West Communications to drive its marketing communications initiatives across the Asia-Pacific region.

The Pacific West Communications will develop comprehensive, integrated marketing campaigns to drive awareness and lead-generation of Intense Animation Studio’s services.

“We are pleased to select The Pacific West Communications as our agency of record to assist us in developing our marketing initiatives for the region.” said Tony Sealy, Managing Director, Intense Animation Studio. “We look forward to a fruitful partnership that will see The Pacific West Communications employ various innovative new media marketing strategies.”

“We will leverage the power of new media channels including Second Life to assist Intense Animation Studio in developing important regional communities.” said Andrew Peters, Asia-Pacific Regional Director, The Pacific West Communications. “This will help raise awareness of the Intense Animation Studio brand of services.”

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SOMETHING new on the web…www.like.com

I read about like.com recently in a CFO Magazine (truth) and I think it has potential, huge potential…

below are details about what the site offers you…

Like.com is the first true visual search engine, where the contents of photos are used to search and retrieve similar items.

We believe that there are literally millions of items that are difficult to describe via text-based search and where individual tastes are all over the map — think of your favorite pair of earrings or shoes and what an ordeal it can be to find something new but in a similar style.

We created Like.com to solve the challenge of finding “the perfect you” for a broad range of aesthetic and soft goods.

Like.com utilizes our Likeness Technology™ to create a digital signature that describes the photo’s contents and enables a more accurate search for similar looking items and products.
Our initial launch focuses on handbags, jewelry, shoes, and watches – allowing users to search and purchase items from thousands of leading and boutique brands. We will very quickly add clothing and a number of other aesthetically oriented product categories.

Key features of Like.com include:

* Likeness Search™ – the ability to search by image instead of text;
* Like Detail™ – finds items that have a specific feature you like (such as a buckle, straps, bezel, etc);
* Like Color™ – find color variants of the item you desire;
* Like Celebrity™ – find clothing, shoes and accessories similar to those worn by your favorite celebrities;
* Like Upload™ – the ability to upload your own photo of your favorite item and find the same or similar products, coming soon.
* To learn more about Like.com and the great ways to use the product make sure to visit our blog . Happy shopping!

About Riya
Riya was founded in August 2004 and has assembled one of the largest visual computing research teams in the world. Its mission is to simplify search and ecommerce by harnessing the latest breakthroughs in visual computing. It has almost one dozen patents pending in the areas of visual recognition and search. Riya has raised $19.5 million from venture and private equity investors, including Bay Partners, BlueRun Ventures, and Leapfrog Ventures.

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First Virtual World Conference Announced

First Virtual World Conference Announced
Dana Massey 17 Jan 2007, 01:06 PM

The people at “Vritual Worlds Management”, who previously hosted AGC under the name Games Initiative, have announced a new conference for “virtual worlds” and companies looking to create them. The event takes place in New York City this March.

FIRST ANNUAL VIRTUAL WORLDS CONFERENCE ANNOUNCED FOR MARCH 28-29, 2007 IN NEW YORK CITY

New Event for Fortune 500 Companies Seeking to Create Virtual Worlds, Marketing, Entertainment and Business Strategies

NEW YORK, New York – January 17, 2006 – Virtual Worlds Management today announced the first annual Virtual Worlds Conference to take place March 28 – 29, 2007 in New York City. Virtual Worlds 2007 – http://www.virtualworlds2007.com/ – is the leading event for Fortune 500 companies seeking to understand and maximize marketing, entertainment and business strategies within virtual worlds. Virtual Worlds 2007 provides attendees with focused, practical and valuable industry insight that can be immediately utilized in developing a virtual world strategy.

“Virtual Worlds 2007 separates the buzz from successes, allowing attendees to hear from companies who’ve made the journey and learn from their experiences and activities,” said Christopher Sherman, Virtual Worlds Conference Executive Director. “Virtual Worlds 2007 is a social networking paradise, bringing together for the first time all the knowledgeable experts in virtual worlds, giving attendees ample opportunity to learn the latest techniques and technologies and build relationships with peers and industry leaders.”

Companies considering creating the following virtual worlds applications should attend Virtual Worlds 2007: marketing, branding, entertainment, interactive television, social networking, promotional, educational, ecommerce, employee collaboration, test-marketing, content generation, training, recruiting, new product development and more.

Virtual Worlds Conference takes place March 28 – 29, 2007 at the Museum of Jewish Heritage in New York City. Online registration is open and attendees can save $400 by taking advantage of the earlybird registration – only $595 – until February 23, 2007. Registration information and conference details are available at http://www.VirtualWorlds2007.com

Virtual Worlds Conference 2007 is sponsored by Linden Lab, creator of 3D virtual world Second Life and Makena Technologies, the parent company of There.com.

Attendees will gain expert knowledge on these topics and more:

– What are popular virtual world activities and destinations
– Are virtual worlds the future of interactive television
– Understand consumer behavior patterns inside virtual worlds
– Learn from fellow marketers, brands and agencies
– Hear exclusive case studies from major corporations
– How to create a successful strategy
– Measure real results and campaign metrics
– Tech and design issues and how to leverage assets
– IP issues as they pertain to established brands
– What are ecommerce options inside virtual worlds
– Design secrets from innovative virtual world startups
– VW Roadmap – where are virtual worlds technologies heading next
– How to go big – or go small.
– Tie your virtual presence into the real world
– Secrets on working with the right developer/agency
– Standalone immersive corporate worlds vs Second Life

About Virtual Worlds Management

Virtual Worlds 2007 is produced by Virtual Worlds Management, a division of Show Initiative, LLC (formerly The Game Initiative), a leading producer of focused tech-media conferences. In 2006 Show Initiative sold its portfolio of 10 game industry events, including the massively multiplayer online game (MMOG) focused Austin Game Conference to CMP Technology. Show Initiative launched its Virtual Worlds Management division in November 2006 to focus on the emerging market of Virtual Worlds. Virtual Worlds Management, Virtual Worlds 2007 and Virtual Worlds Conference are trademarks of Show Initiative. More information about Show Initiative can be found at http://www.ShowInitiative.com.

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Linden Lab To Open Source Second Life Software source: Linden Labs

Creator of Leading 3D Virtual World Releases Source Code To Viewer Software

San Francisco, CA – January 8, 2007 – Linden Lab®, creator of 3D virtual world Second Life® (www.secondlife.com), is releasing the code of its Viewer application to the open source software development community. Developers can now access the source code to the Second Life end-user software in order to make modifications, enhancements and to add new features. The move marks Linden Lab’s continued commitment to building the Second Life Grid as an open, extensible platform for development, rather than a closed proprietary system.

The Second Life Viewer is used by subscribers or ‘Residents’ to access the virtual world’s Grid. Freely-downloadable from the Second Life website, the Viewer software enables Residents to control their in-world avatars, interact with each other via Instant Message, create content, buy and sell objects, access multimedia content and to navigate around the virtual environment. The source code for the sophisticated client software will now be made available to developers who wish to extend and enhance its functionality.

“We feel we have a responsibility to improve and to grow Second Life as rapidly as possible,” said Philip Rosedale, CEO and founder of Linden Lab. “We were the first virtual world to enable content creators to own the rights to the Intellectual Property they create. That sparked exponential growth in the richness of the Second Life environment. Now we’re placing the Viewer’s development into the hands of Residents and developers as well. This extends the control Residents can have over the Second Life experience and allows a worldwide community to examine, validate and improve the software’s sophistication
and capabilities.”

“Open sourcing is the most important decision we’ve made in seven years of Second Life development. While it is clearly a bold step for us to proactively decide to open source our code, it is entirely in keeping with the community-creation approach of Second Life,” said Cory Ondrejka, CTO of Linden Lab. “Second Life has the most creative and talented group of users ever assembled and it is time to allow them to contribute to the Viewer’s development. We will still continue Viewer development ourselves, but now the community can add its contributions, insights, and experiences as well. We don’t know exactly which projects will emerge – but this is part of the vibrancy that makes Second Life
so compelling.”

Linden Lab intends to incorporate certain code changes and enhancements into the official version of the Second Life Viewer, which will only be available from the Second Life website. All code developed outside Linden Lab’s in-house engineering team will be thoroughly reviewed to ensure quality standards, stability and security. Support will continue to be given for the official version of the Viewer only, with third party projects unsupported by Linden Lab.

Initial projects may include: bug fixes; improvements to compatibility with less common hardware configurations; support for additional multimedia types; User Interface changes; and potentially new look and feel ‘skins’ for the Viewer itself. Timeframes for these enhancements will vary depending on the scale of the project and project team.

The source code and additional information will be available from Second Life’s website at http://secondlife.com/developers/opensource.

NOTES TO EDITORS

Second Life and Linden Lab

Second Life is a 3D online world with a rapidly growing population from 100 countries around the globe, in which the Residents themselves create and build the world which includes homes, vehicles, nightclubs, stores, landscapes, clothing, and games.
The Second Life Grid is a sophisticated development platform created by Linden Lab, a company founded in 1999 by Philip Rosedale, to create a revolutionary new form of shared 3D experience. The former CTO of RealNetworks, Rosedale pioneered the development of many of today’s streaming media technologies, including RealVideo. In April 2003, noted software pioneer Mitch Kapor, founder of Lotus Development Corporation, was named Chairman. In 2006, Philip Rosedale and Linden Lab received WIRED’s Rave Award for Innovation in Business. Based in San Francisco, Linden Lab employs a senior team bringing together deep expertise in physics, 3D graphics and networking.

Note to editors: Second Life® and Linden Lab® are registered trademarks of Linden Research, Inc.

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there.com movies on youtube – itSreal – FUN, SENSITIVE n SAFE ?

PARTY THERE

I’LL BE THERE

SOMEWHERE CALLED THERE

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there.com VS secondlife.com courtesy of youtube.com: APPENDAGES

Seems the worlds have differences yet the big corporates are Buying into secondlife itSreal

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IBM’s secondlife, Virtual Worlds and 3-D Internet Strategy source: IBM.com

These experimentations — with innovative companies like Circuit City — are part of an IBM-led initiative to collaborate with clients and partners in three ways — conducting business inside virtual worlds; connecting the virtual world with the real world to create a richer, more immersive Web environment; and to solve business problems in a new way.

IBM is opening up areas in SecondLife previously inaccessible to the general public. On these “islands” — which are spaces where people can build three-dimensional objects and interact with other people in a way that is more visual and real — IBM has been experimenting on extending virtual worlds for business. Three key areas in business include: virtual commerce and work with clients to apply virtual worlds to business problems; driving new kinds of collaboration and education; and experimentations on pushing the limits with a broad community on what might be possible in virtual worlds.

IBM is working with dozens of clients to experiment and help them understand and apply virtual worlds to their business. While IBM is prototyping and developing in SecondLife, it has a bigger strategy to collaborate with a community in an open source fashion to build out the next generation Web, which IBM and others call the 3-D Internet. IBM also aims to build a platform for “serious” business, including 3-D Intranets inside of a company firewall where private and confidential business can be conducted.

In addition to virtual commerce, IBM works with clients, employees and alumni to use virtual worlds to drive collaboration and provide a more immersive online educational experience. For example, IBM uses virtual worlds to connect with its alumni population and for on-boarding and educating new and current employees. Virtual worlds have proven an effective tool to help simplify the complex, with 3-D models and interactions that cannot be recreated in a Web conference or phone conversation, and have been useful in connecting people around the globe to drive collaboration.

TPWC

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Life has some surprises and they come in the form of HANNSPREE… secondlife still consuming me creatively….

Our agency started work on a range of products from HANNSPREE last week and we are more than pleased to work with this product for its innovation and unique designs. Our client, ECI and its Distribution arm AsiaPac are rolling out the LCD TV’s via outlets across the island. Currently at Funan DigitaLife Mall, Changi International Airport and IMM, drop by and have a look if you’re near Singapore!

check out the youtube.com link below under Gadgets or TV both will get you there to view their promo video.

secondlife.com is still consuming alot of my creativity and we see so many applications for its use in Asia. Like Events, Business sectors for Asian companies to collaborate with clients globally, even a security service like we have in the really world for buildings, clubs, shopping malls and zoo’s…Is there a ZOO in secondlife yet !!!

Till next time !

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