Category Archives: consumer tech

EVENT Second Life: Silicon Island ITE2007 – April 20 – 22 – itsReal

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Silicon Island announces International Technology Expo 2007

 

“Honoring Excellence in SL Technology”

The International Technology Expo (ITE) on Silicon Island is dedicated to showcasing over 40 of the finest business related SL products that either improve RL business operations, or improve a RL company’s access to a target market in SL. Products include Telecommunications, Construction Tools, Web-Based Interactive Linking Systems, Content Management Tools, Marketing & Advertising Systems, and 3rd Party Innovations.

ITE’07 is dedicated to showcasing the most innovative in technology products and services created by its residents for your business and personal needs.”

As well as extensive exhibition halls, to satisfy your Tshirt-grabbing needs, you can expect a full programme of lectures, product launches, demos and discussions. But if you find that thought too earnest and worthy, you might be more interested in the concerts and parties. The programme is not yet finalised but is set to include:

• Friday April 20 noon to 6:00 pm SLT 7:00 PM EXPO CONCERT – John Legend
• Saturday April 21 noon to 6:00 pm SLT 7:00 PM EXPO CONCERT – Black Eyed Peas

Full Agenda Click HERE

Exhibitor List Click HERE

Press Release: ITE 2007

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Singapore Event: BuyButtonz eCom Fair & Bloggers Flea Market – Stall Applications Open Now

FREE Stalls available Hurry Limited Space Available !

The BuyButtonz Fair & Flea Market, Far East Plaza (date to be confirmed), will be one of its kind as it will bring e-commerce technology to the traditional flea market. Visitors to the fair will get a chance to interact with Blog-Commerce providers who traditionally do not sell at bricks-and-mortar outlets. Blog-commerce sellers at this fair will be given a free booth where they will be able to display their wares and take orders through their websites via provided laptops.

To apply for a FREE Stall please contact the organiser The Pacific West Communications on 6563 7391 or visit this link to register

http://bigsurf.wufoo.com/forms/buybuttonz-fair-flea-market/

Members of the Public welcome to attend FREE on at this inaugural event. Prizes and Giveaways throughout the Day.

 

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Virtual Worlds – A Positive MTV & Pepsi Report from CNET News

MTV goes ‘4D’ with virtual-worlds push

At N.Y. marketing conference, the cable network touted its game plan for melding content from MTV shows with fully 3D virtual worlds.

By Daniel Terdiman
Staff Writer, CNET News.com
Published: March 29, 2007, 4:00 AM PDT

NEW YORK–It already has one of the most valuable brand names in television. Now MTV is hoping it can repeat that success as a marketing leader in virtual worlds.

That was the cable giant’s message during a three-part keynote address Wednesday morning at the Virtual Worlds 2007 conference here.

The company is calling its new cross-platform strategy “4D.” Essentially, the approach will attempt to combine content from MTV Networks’ television shows with fully 3D virtual worlds and then put it all through a feedback loop in which people can interact with TV personalities and create content that becomes part of the shared experience.

“We really believe that this is going to profoundly change the ways that brands like MTV interact with their audience,” said Matt Bostwick, senior vice president for franchise development at MTV Networks’ Music Group. “There’s no tight storyline you’re following. It’s an open experience.”

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Virtual Worlds – A Positive Report from the Chicago Tribune

Cutting edge tech makes the virtual world your oyster
by Stevenson Swanson
Chicago Tribune (MCT)

31 March 2007

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From being a flat presence on a computer screen, the Web is rapidly morphing into a three-dimensional virtual world.

Powered by such popular social-networking sites as Second Life and There.com, where users represent themselves with animated figures called avatars, virtual technology is finding a host of new applications that are likely to prove as revolutionary as the rapid rise of the Internet a decade ago.

From holding virtual training meetings with employees to visiting your doctor for a 3-D check-up or spending time in a virtual Elizabethan world to learn about Shakespeare’s plays, the possibilities for virtual technology are unpredictable but almost limitless, according to business executives, tech-savvy designers, and marketing consultants.

“This is going to be one freaky-deaky 21st century,” said Jerry Paffendorf, the “resident futurist” at the Electric Sheep Co., which designs virtual world projects for businesses. “The amount of technological change in the next 10 years is going to equal the entire last century. We’re not going to use that technology to send e-mail faster. We’re going to use it to build virtual worlds.”

As one measure of the recent explosive growth of these online worlds, Second Life has grown to more than 5 million registered users, up from 1.4 million in November. In that virtual adult playground, avatars chat, attend concerts, buy virtual cars and clothes with virtual money called Linden dollars, and even have simulated sex.

But such activities barely scratch the surface of the three-dimensional Web, according to speakers and some of the 600 attendees at the first-of-its-kind Virtual Worlds Conference, held last week at the Museum of Jewish Heritage in lower Manhattan.

Robert Gehorsam, president of Forterra Systems Inc., said that with improvements in technology, virtual worlds could be used to train new employees and allow them to practice job skills. Nurses need several hundred hours of on-the-job training after they graduate from nursing school, but working such trainees into the hectic operations of a hospital can be difficult, he said.

“If you can train nurses on shift-change communication, or the right drug, you’re going to reduce the number of preventable deaths,” said Gehorsam, whose company adapts commercial game technology for the government and medical and corporate clients.

One nonprofit group that has started to tap the potential of virtual worlds is the American Cancer Society, which has held two “Relay for Life” fundraising events “in world,” as denizens of the 3-D Web refer to events in the virtual world. Second Life users made pledges for their avatars, who took part in the runs. At a cost of only $1,200 to rent space on the site, the cancer society raised more than $46,000. It hopes to realize $75,000 at this year’s relay.

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who Believes in the FUTURE of Virtual Worlds ? Opportunity to collabrate… itsReal

What has Second Life, there.com and WhyVille started ?

What is your perception of the reality which this LEAP in technology offers ?

I invite you to contact me as together, like minded people can create their own realities. You must be passionate for a collaboration to evolve.

Email me apglobal at gmail dot com

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Introducing…BlurbMe.com – itSreal

It is amazing how a simple question can uncover so much…

…after being speed around Senotosa on Todd Murray’s (founder of activedeals.com) pride and joy BOAT I asked someone what they did, and proudly the revealed they are behind the blurbme.com website.

Upon arriving home I checked out blurbme.com and what an awesum site. Upon registering you are able to login and review a restaurant, nitelife venue or spa & beauty salon. Currently only available for Singapore but wow how it makes life easier deciding where you want to go and live it up a little. The reviews are done by you or me so they are REAL reviews. I did a quick test and found a restaurant which I think is a cool idea but falls badly on service and most important of all – the food. As with my opinion the reviewer also thinks the place should take a close look at what they are offering. Can you guess which restaurant I am bloggin about, check out www.blurbme.com and send me your answer. (Hint, I am an Australian)

Well Done to the founders of BLURBME …you have an awesum site !!!

blurbme.com

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SINGAPORE–Velvet Puffin could well be the next MySpace, if its creators have their way.

Velvet Puffin: the next MySpace?
By Aaron Tan, ZDNet Asia


SINGAPORE–Velvet Puffin could well be the next MySpace, if its creators have their way
.

Launched on Monday 5th March 2007 by Singapore-based mobile software provider Radixs, Velvet Puffin is a free integrated online service that marries social networking and instant messaging, says Radixs co-founder and CEO R. Chandrasekar.

Users can download the PC and cell phone clients and get the same social networking experience via a mobile phone or desktop computer. They can chat over multiple IM networks such as MSN and Yahoo, share photos and videos, as well as create and update their blogs over either platform.

Most of Velvet Puffin features, except IM chats, can be accessed via its Web site, though a software client will provide a better user experience, according to Chandrasekar.

“The social networking experience you get on the mobile phone is stripped down in nature–and the experience is poor,” he explained. “Velvet Puffin is ‘social networking meets instant messaging’…[where] we’re using instant messaging environments to invoke social networking,” he added.

Jill Aldort, senior analyst at the Yankee Group, said in a statement: “Velvet Puffin breaks down the ‘walled garden’ experience that has traditionally characterized consumers’ mobile Web and community experiences.

“The application provides a clean, user-friendly and totally functional interface for IM, as well as [for] sharing user-generated content across the PC and the mobile phone,” Aldort added.

Until now, Chandrasekar noted, other sites have attempted to capture single features of desktop-based social networking sites on the mobile platform. By aggregating all features associated with social networking, Radixs hopes to create a “holistic” mobile social networking experience.

For example, he added, Velvet Puffin’s Java-based mobile client allows users to search and view all videos available from YouTube on their handsets–a subscription-based service that has only been available to Verizon Wireless customers in the United States since last December.

Chandrasekar says Radixs is able to stream YouTube videos to Velvet Puffin users because the publicly available videos are not owned by YouTube. The streaming technology is based on Radixs’ Motion Experience Interface (MXI) operating system that allows existing full-fledged desktop applications to run on mobile devices without any source code redevelopment.

According to Chandrasekar, MXI-based devices were to be launched by 2005 but the deal with a handset manufacturer fell through earlier that year after both companies disagreed on the “go-to-market” strategy.

“Operators were willing to work with us, but things didn’t move on due to the lack of devices,” he said. “We then decided to go client-agnostic.”

Because it is offered as a free service, Chandrasekar said some revenues will be generated from contextual advertisements that will be introduced on both Velvet Puffin desktop and mobile clients. He assured users, however, that the ads will not be intrusive in nature.

Radixs will also partner mobile operators, which will distribute Velvet Puffin’s software, Chandrasekar said, adding that the company will receive a cut of operators’ data revenue generated from the Velvet Puffin service. He said operator partnerships will be announced in due course.

“More importantly, they will provide users with price packages that include the Velvet Puffin service,” he added.

For now, however, Chandrasekar does not expect the bulk of the revenues to come from deals with mobile operators. “The direct model will still drive revenues in the shorter term because when you work with one operator, [the partnership] is only in a particular country with limited numbers of subscribers,” he said.

“But, within the next 12 to 18 months, that will change as we strike deals with more operators,” he revealed.

Chandrasekar was unable to reveal how much was spent on developing Velvet Puffin, but noted that Radixs had received US$10 million in funding from investors for developing MXI.

Source: ZDNET Asia

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“home” Sony’s Virtual World, coming to PS3 soon…MASSIVE news – itSreal

Watch the trailer, which just went up on GameTrailers.com after being shown at GDC. It shows a PS3 service from Sony called “home,” which is, yes, a free 3D online space where you’ll be able to customize your avatar and your own private home, hang out with other users there and in various common spaces, stream your media into your virtual pad (as in Kaneva), and chat via voice, emotes, short pre-loaded phrases or with a USB keyboard, as well as hook up with other people and follow them into PS3 games. In terms of pushing the metaverse out to the mainstream, this is pretty huge news.

beta testing starts April 2007

• virtual real-estate sales
• in-world interactive games
• latest Havok physics
• in-world HD video
• dynamic lighting
• customizable avatars
• VoIP
• downloadable furniture and objects for purchase
• free to PS3 owners

Source: 3pointd

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Singapore News: Launch of No Fuss, Easy to Use Online Payment Structure, BuyButtonz

Next Generation Payment Structure to Set Benchmark for Online Purchasing Options

BuyButtonz

Singapore’s largest online payment gateway, eNETS, today announced a strategic alliance with online payment services provider, Chain Fusion, to launch BuyButtonz. This new service will be Singapore’s most affordable, most flexible and fastest payment platform for those wanting to conduct any online, e-commerce transactions over the Internet.

The new BuyButtonz service is powered and managed by Chain Fusion and will tap on eNETS to provide a safe and efficient online payment gateway. This initiative is in line with Singapore Government’s iN2015 master plan for the next decade, where electronic payments will play a vital role in transforming the nation into an intelligent society

Through BuyButtonz, prospective sellers can easily register themselves and attach a transaction button at any HTML website or email, creating new opportunities for small-time users who are selling any number of items. This is a stark difference from existing solutions which require sellers to be at least 18 years old and have a registered organisation to conduct business.

“eNETS is about innovative, smart and savvy solutions and our strategic alliance with Chain Fusion is one of the ways we exemplify this. We can now provide users with a convenient and efficient way of doing business online, no matter how small the transaction,” said eNETS General Manager, Raj Lorenz.

CEO of Chain Fusion, Mr Wong Wei Tuck said, “Our strategic alliance with eNETS allows us to tap on their payment gateway to create synergy with our services. Together, we have created a safe and convenient platform for online transactions. Singaporeans should try using BuyButtonz to find out how easy it is!”
21 year old Amanda Lin, owner of website http://www.koshinaka.blogspot.com and who started selling wigs from the pilot phase of BuyButtonz, said: “BuyButtonz helps me to document sales and saves me the trouble of constantly giving out my bank account number to customers.”

Since the pilot of this system, more than 250 users have registered at http://www.buybuttonz.com. Most of the transactions have an average selling price of between $20 and $60.

BuyButtonz offers the users unprecedented benefits of affordability, convenience, security and speed. The registration is straight-forward and a user can set up an account in just 10 minutes.

The system runs on an SSL2 platform, which is equivalent to most existing secured payment platforms. Further, the system employs a mobile phone 2-factor authentication tool such that buyers receive a security PIN via an automated telephone call every time they use the system to make payment. This means that the merchants are protected against fraudsters who may make the purchase and claim later that they had not approved the payment. As the system requires locally registered mobile numbers, overseas payment is not applicable.

To get started, online sellers need to log on to http://www.buybuttonz.com to register an account. They will then be required to submit their mobile phone number, particulars and bank account details. Subsequently, an HTML code will be presented to the seller and the seller can copy the code and paste it at any HTML website or email for the button to work.

###

eNets

Step by step guide to registering a BuyButtonz
To sell items online using BuyButtonz, users must create an account in advance.

Account registration takes only 3 simple steps:
1. Go to BuyButtonz login screen and click on “Register” button.
2. Specify Referrer ID and mobile number.
3. Filling in business information for the purpose of payment to items sold.

The registration process is described in detail with screen shots below:
Step 1: To subscribe a seller account, click on “Register” button at login screen.

Step 2: Choose a referrer from the dropdown list and key in the mobile number. The mobile phone must be access-able as an activation pin will be sent to the user upon completion of registration.

Read the terms and conditions by clicking “I accept the terms and conditions” link. Tick the checkbox if the terms and conditions are agreeable, and click on “Next” button to proceed.

Step 3: Key in the required information, which is marked with * sign(Mandatory Fields). Review and once confirm, click on “Next” button to proceed. The ID will be shown at registration confirmation page. In a short while, the user will receive a call with an account activation pin.

All new sellers must activate their accounts at their first login, to ensure the correct person is registering the account.

There are 2 steps to proceed, as described below:

Step 1: Login with the login name and password chosen during registration. Click on “Login” button to proceed.

Step 2:
Key in the activation pin given and click on “Activate” button to proceed. The user will be redirected to login screen if activation is successful. If the user has forgotten the pin or has activation problem with the pin, he/she can click on “Forgot/Resend Activation Pin” button to receive the pin again.

ChainFusion

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Mobiles to FUEL Internet growth…itSreal

I read today that Mobiles are making a return to the market as a new driver for Internet growth.

Surprisingly this came as a surprise to me especially with all my concentration of late being on SecondLife.

The simple mobile phone in fact could be the Internet’s greatest hero. As reported in Bangalore, Google vice-president and chief Internet evangelist Vinton G Cerf, at a vintage age of 63 appears to see what is clearly in front of everyone’s eyes and ears. The growth of mobile purchases in countries like China and India is growing rapidly and mobile manusfacturers are building in cute applications like BILL paying and the like so billions of mobile users can connect to the NET.

Hmmm, billions is far greater than millions, so where should all our efforts be placed ?

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