I am just watching Bloomberg TV as I am writing this post and there was a segment on 3D printers and how corporations are using them for their product prototypes. Hell, even Jay Leno uses them for his cars. Looks like I have been living under a rock all this time and not know that there is such a thing as a 3D printer. I went WOW!
Category Archives: 3d
3D glasses to become a big business for CE industry – Current
LAS VEGAS: The introduction of the 3D television has brought with it a secondary category in the sale of glasses which is expected to be profitable for consumer electronics suppliers and retailers – but will consumers BYO to the 3D cinema?
There are two main types of 3D glasses – battery-powered active shutter glasses which turn on and off and are likely to be sold mainly by the companies that make the televisions to consumers for a retail price of approximately $100.
via 3D glasses to become a big business for CE industry – Current: Electrical, Electronics and Appliance Industry News and Issues.
Filed under 3d, 3d internet, 3d televisions, 3d web
3D Rome – CNN seems to think this is cool – itsReal
Rome, “Caput Mundi”, for centuries it was the center of the known world. But how did they really live in ancient times, from the mad emperors to the brutal spectacles to the decadent lifestyle?
Come and discover at 3D Rewind Rome ™, a space of 1200 square meters just 80 meters from the colosseum in the heart of Rome.
3DRewind Rome™, hosts the only 3d experience in Italy in which the visitors are suddenly catapulted back in time to Ancient Rome in the year 310 A.D., the age of the Emperor Maxentius, developed by an international group of leading archaeologists, architects, historians and digital designers.
In 3D Rewind Rome™, visitors relive the history of ancient Rome interactively thanks to state of the art technology and digital animations.
Tens of thousands of virtual characters bring the ancient city to life, the crowded streets, the Roman forum, heart of the Empire, the temples, the tribunals and the famed Colosseum.
Itis a great opportunity to understand better the architectual sights of the city today and is a fascinating adventure back in time.
This project was realized in partnership with the city of Rome and will be only the first of a series of Rewind Projects in the most important cities of the world.
3DRewind Rome™, is a creation of Virtuality group.
More info: 3DRewind
Filed under 3d, 3d internet, 3d televisions, 3d web, aplink, marketing, PR, Public Relations, singapore
INTEL’s perspective on the emerging 3D Web – itsReal
This video is LONG and also very much a crystal ball look at what things will be like when computing power… from INTEL will allow for these types of environments… if you have the time and 3D Web is your area of interest check it out… look for QUAQ, ParaVerses and Virtual Surgery…
Video here at Intel Developers Forum
Filed under 3d, 3d web, addiction, advertising, aplink, big-bit, executive, intel developers forum, itsreal, linden labs, marketing, new on the web, PR, Public Relations, quaq, second life, singapore, SL, vidcast, virtual life, virtual products, virtual spaces
Get a Life.. a Second Life Job – itsReal
Next stage of Internet spawns variety of new jobs..
“While small-scale Web 2.0 shops are sprouting up all over, major corporations, nonprofit groups and educational institutions have been scooping up people like Justin Rounds. They end up with exotic sounding job titles such as “director of interactive experience” or “online engagement manager.”
Typically, entry level salaries hover in the $35,000 to $55,000 range, said MITX founder Larry Weber. “
Big-Bit wants to hear from people that are keen to get into this space
I do think that some of the larger companies are very dedicated to having a strong Web presence. There are a lot of opportunities there as well.”
You may have heard of Second Life, the virtual online world that draws millions of aficionados every day. Now imagine a Second Life specifically for business, a world where workers can gather, share files, and communicate securely in a fully animated 3D office environment in cyberspace.
Creating exactly that is what Justin Rounds does for a living. Rounds, 35, is a contractor for Sun Micro Systems in Burlington. He is one of the digital animators behind the MPK20 Project, Sun’s yet-to-be unveiled virtual workplace.
Only a few years ago, a job in new media simply meant Web design. No more. The advent of Web 2.0, the next stage in the Internet’s evolution, has spawned a wide variety of previously nonexistent digital media jobs.
“Technology keeps changing,” said Rounds. “There’s always going to be the next big thing, there’s always going to be a demand for people who are technical minded.”
While small-scale Web 2.0 shops are sprouting up all over, major corporations, nonprofit groups and educational institutions have been scooping up people like Justin Rounds. They end up with exotic sounding job titles such as “director of interactive experience” or “online engagement manager.”
Equally exotic sounding are the technical skills needed for Web 2.0 novices. Software packages like Ajax and Ruby on Rails for website development, or Maya and Blender for 3D animation are all the rage. Many did not exist until only a few years ago. Now they are essential tools.
Still, it takes more than geek credentials to make it in the world of the Web 2.0. Since the work is highly collaborative and only a minority of jobs are posted through traditional channels, social networking skills are just as important.
“There’s just a whole new landscape of jobs,” said Kiki Mills, executive director at the Massachusetts Information and Technology Exchange (MITX), a Cambridge-based digital media trade association. “Now more than ever, you’re able to share information. Obviously, careers are forming around all of this.”
Although purely technical knowledge remains important, a much wider array of skills and attitudes is required for ambitious Web 2.0 novices. The current crop of new media jobs can involve any combination of creating multimedia content, building real-time online communities, and maintaining a presence in the ever-expanding Web search universe.
“Essentially you’re going in as a problem solver for the organization you work for, and you’ve got a variety of tools to work with,” said Bob Daniels, executive director of Boston University’s Center for Digital Imaging Arts in Waltham.
As companies go to great lengths to make sure their names pop up on top of vital Google or Yahoo search result pages, another area that has seen explosive growth, is search engine management.Continued…
Filed under 3d, aplink, australia, big-bit, career, career tip, careers, employees, employers, employment, new jobs, non-profit, web 2.0
Your Guide to Virtual Worlds – itsReal
Awesome report by:
From time to time, I’ll give an overview of one broad MediaShift topic, annotated with online resources and plenty of tips. The idea is to help you understand the topic, learn the jargon, and take action. I’ve already covered blogs, social networking, widgets and various other topics. This week I’ll look at the growing phenomenon of virtual worlds.
Background and History
Virtual worlds are online three-dimensional spaces where you can interact with other people, collect items and build structures, and communicate via a virtual representative of yourself called an avatar. These worlds have been influenced by various science fiction writers such as William Gibson and Neal Stephenson, along with the movie, “The Matrix.”
Virtual worlds differ from massive multiplayer online games (MMOGs) because they don’t offer battles against monsters or have an overriding mission for players. For example, a resident of the virtual world Second Life might spend time in that space accumulating virtual land, rather than striving to complete quests or conquer levels as one would in many popular MMOGs such as World of Warcraft.
The origin of virtual worlds goes back to early games such as Maze War, which was developed in the early ’70s at NASA. The game included eyeballs as avatars, there were maps showing the levels, and it was one of the first games played on networked computers, and eventually over a precursor to the Internet.
In 1986, LucasFilm Games developed Habitat, a more two-dimensional environment that included humanoid avatars, and people could access the game through online service Quantum Link on their Commodore 64 computers. Developers Chip Morningstar and Randy Farmer, who maintain a blog about their experience with Habitat, say they let Habitat residents generally set their own rules governing the world — as long as they couldn’t hack into the system. In a research paper about their lessons from Habitat, the developers wrote:
READ MORE AT MEDIASHIFT